Software Review: Tiny Wings for iPhone, iPod Touch and iPad

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Tiny Wings for the iPhone, iPod Touch and iPad
Tiny Wings for the iPhone, iPod Touch and iPad

Here’s another cute and interesting game I’ve discovered called Tiny Wings that is not only simple but fun and addictive. The idea of the game involves a tiny bird that is starting to fly, thus the name, Tiny Wings. However, the tiny bird hasn’t mastered the technique of flying and staying up in the air. So, it relies on sliding down hills to help it glide and fly, if only for a short while. That’s the main idea to the game. Along the way, touch the clouds, slide perfectly through a valley and collect coins and speed coins to get bonus points. Fly as far as you can until nightfall. Plus, the landscape changes every day so it’s a new game every day. Cool!

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For those who want to skip over all the detailed review and just want a summary, you can jump to the review summary

The idea of the game is quite simple. You are a tiny bird starting to fly. However, you have tiny wings and will need to use the hills of the landscape to help you glide and soar, if only briefly until you come back down. Your objective is to fly as far as you can and collect coins and speed coins before night falls. You’ll fly through hills and valleys and fly across to the next island. The first objective or target is to fly and reach the fourth island. Try to touch the clouds, collect as many coins and speed coins as you can. And the landscape changes each day, so you’re playing and flying against a different landscape each day. That’s almost like playing a new game each day!

To play the game, you simply need to tap on the screen with your finger. Tap on the screen to fold the wings of the tiny bird and make him heavy and more aerodynamic, allowing him to glide down. Release your finger off the screen and the wings will spread back out allowing the bird to climb up the hill. The timing of your finger tap and hold will control the wings which can either make the bird move slower or faster depending on whether the bird is climbing up a hill or gliding down. This will determine your overall score achieved when night falls.

During the course of the game, at the bottom left corner is the day/night indicator showing you your progress throughout the day and of course, the arrival of night time.

More details of Tiny Wings for the iPhone, iPod Touch and iPad (taken from Apple iTunes store)

You have always dreamed of flying – but your wings are tiny. Luckily the world is full of beautiful hills. Use the hills as jumps – slide down, flap your wings and fly! At least for a moment – until this annoying gravity brings you back down to earth. But the next hill is waiting for you already. Watch out for the night and fly as fast as you can. Otherwise flying will only be a dream once again.

*** Highlights ***

– simple but skillfull “one button” (ok… maybe “one touch”) arcade game about the dream of flying
– the world is changing every day – so it does in this game! Procedural generated graphics will make “tiny wings” look different every day you play
– upgrade your nest by fulfilling tasks
– every big jump over the ocean will bring you to new adventures on a new island
– Game Center and OpenFeint enabled with 30 tricky achievements
– cloudtouches for everyone

New Features:

– Game Center support
– more leaderboards (distance, longest fever, cloudtouches…)
– a new nest
– new statistics page (at ingame pause menu & main menu)
– new nests page, view your unlocked nests
– play your own music (now even in multitask mode)
– onscreen fever time counter


– 6th island is a little easier
– you can deactivating the touch teacher
– title screen


– text notification crash
– random crash when arriving the 10th island
– random lag when arriving the 5th island
– fever mode cheat 😉
– tiny performance improvements
– many other minor bugfixes

Many thanks for all the incredible feedback!

Slideshow of Tiny Wings for the iPhone, iPod Touch and iPadVideo of Tiny Wings for the iPhone, iPod Touch and iPad

Video review of Tiny Wings for the iPhone, iPod Touch and iPad

I Liked:
  • Simple, easy to play
  • Cute character and idea
  • Game Center and OpenFeint supported
  • Game effects and music control
  • Background music playback supported
  • Toggling of “touch” prompts
  • Addictive
  • Flip screen option
  • Ability to pause game
  • Fever mode
  • Objectives to achieve to unlock nests
  • Brief how to play step through

I Didn’t Like:

  • No stages. Game restarts from beginning
  • No dies games or stages available
  • Stats only show “best” stats
  • No direct developer contact option

Here are my observations:

I Liked:

Simple, easy to play

The game is very simple and easy to play. You need to tap your finger on the screen and that’s it. That will fold the bird’s wings and make it either glide faster and fall down or spread it and allow the bird to climb up the hill quickly. The bird moves from left to right and you are mainly controlling whether it flies or climbs the hills and valleys. However, controlling the bird isn’t as simple as it sounds.

Cute character and idea

How could anyone not love the cute little bird? The idea of making the tiny bird fly by using the hills and folding its wings to glide is a cute and wonderful one. Plus, my favorite is when the bird glides all the way to the next island. I love it.

Game Center and OpenFeint supported

I think it’s great that the game supports Game Center and OpenFeint. This allows the player to be able to connect with others who are playing the same game on these social game network platforms. For me, it gives me a good idea of how poorly I stand with everyone else. LOL.

Game effects and music control

The game offers control over the game music. I really like the slider option as it allows me to set the volume at a level that I want instead of simply toggling it on or off like some other games only allow.

Background music playback supported

For those who prefer to listen to music stored on their iPhone, iPod Touch or iPad instead of the game music, the game supports background music playback. Simply slide the game music down and select and play your music instead while you play the game. Very nice.

Toggling of “touch” prompts

By default, the game will provide a finger “touch” prompt to instruct the player when to touch the screen. Of course, for those familiar with the game, this prompt is no longer necessary. There is an option to disable the “touch” prompts for those who wish not to view it during the game and vice versa.


It is an art, or more like something you train yourself to perfect, in order to control the tiny bird to glide up and fall down to collect coins. I have yet to perfect this and find myself simply trying to make sure that I can get the bird to glide and fall on the valley to make the perfect curve. It is this factor which makes the game addictive to me, because I find that this makes me want to get better at controlling the bird. Also, because of the time limit of the game (nightfall), it certainly persuades me to try harder next time to try to beat my previous score and make it farther.

Flip screen option

Some games only allow the game to be played in a certain way and doesn’t allow you to flip the screen over to play it that way. Tiny Wings does offer the option to flip the screen around so that the Home button is on the left side as opposed to the right. Any time that a developer allows the player to choose how to play a game is a good thing in my view.

Ability to pause game

The game offers a Pause button at the top right corner. Tap on that during the game to pause the game. It will then show the current stats of the game such as points, bonuses, etc. You have the option to resume the game or restart a new game.

Fever mode

I think what is very addictive about the game is when the tiny bird gets into “fever” mode in which briefly, for as long as the player continues to make perfect “curves” that all points during that moment are doubled. It’s quite fun to experience when the bird gets into fever mode and much harder to maintain it fever mode. This is obviously when you have a good control and grasp of how to land the bird correctly on the top of the hill and have it slide down to do it again perfectly. I may be able to get into fever mode but it’s very hard to maintain it for sure. And that’s what I find very appealing.

Objectives to achieve to unlock nests

The game’s objectives are clearly laid out for the player. Once you’ve achieved these objectives, a new nest is unlocked. So, this is good incentive for someone playing the game to try to achieve, to unlock more nests.

Brief how to play step through

Although the game is fairly simple to figure out how to play, I like the brief step through of how to play the game with explanations of bonus points and the fever mode. This helps make everyone understand the game better.

I Didn’t Like:

No stages. Restart the game when game over

As much as I enjoy playing the game, what I do not like about it is that when the game is over and I start a new one, I have to start playing from the beginning. Yes, as much as there really isn’t any differences between the different islands as I’m dealing with endless hills and valleys, I would have preferred to have been able to start where I left off and hopefully eventually get to the end.

The problem with starting at the beginning is that if I don’t make it to the “objective” that is laid out, I am stuck practically forever playing the same thing over and over again. This can be frustrating for some people as nothing changes and some people may just give up and stop playing.

In my view, it would be much better if the next game could start from where you last left off, rather than start at the beginning. Of course, that would make the end that much easier to reach, but at least there is the light at the end of the tunnel instead of never being able to reach it.

No side games or stages available

Similar to my previous point, especially since the game starts from the beginning each time, with the lack of any side games or stages (that I’m aware of), this game can get boring very quickly. Even with the different islands, if you look at it from a general perspective, you are still simply navigating the bird up and down the valleys and hills. Since I have not yet reached the fourth island yet, I am not able to determine if there is something different beyond what I have experienced and encountered.

Stats only show the ‘best’ stats

At the end of the game, you’re provided a screen with your stats and what rank that particular score was. However, when viewing the Stats screen, it only shows your “best” score’s stats and not any of the other score’s stats. At least it does offer a list of your best 32 scores but tapping on each one won’t provide more details. I would prefer to be able to view the stats of each score so that I have an idea of how many bonuses I have made in each.

Need more objects or trophies to unlock

Although there are nests that are unlocked when the objectives are met, I would like to see more special objects or trophies that are unlocked and have them all displayed and shown, similar to the “Nest” screen except it shows all the extra bonus objects collected.

No direct contact to developer within app

Unlike many other games where you at least have a button to be able to send an email to the developer, I am a bit shocked to not find such an option for this game. I guess the only way to let the developer know about anything is to write a review for the app. I am not happy that there isn’t at least a Contact button or even an “i” information button where normally you’d find such a contact feature in many apps. In my view, the least the developer can do is offer an extra button on the same screen where he displays his name and other game information details.

Review Summary

Tiny Wings for the iPhone, iPod Touch and iPad is a very fun, addictive and cute game involving a cute little bird trying to fly. All that’s required is a tap of the finger to control the bird but it’s a lot harder than it sounds, which makes the game very appealing yet addictive. Nests are unlocked when certain objectives are met. It’s certainly a cute game that is different from others I’ve ever played.

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